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Dave,
Thanks again for the info. I think it will work. One question: Can I make
the spline point and move in the opposite direction? I tried it out with my
243 snake parts ( to get the right match, I reduced the array down from 103
to 23), and the snake's tail is where the head should be, and it travels in
the opposite direction of the spline. To give you an idea of what I'm
working with, here's a sampling of the 243 lines of snake parts:
object {sectionA scale 0.117 animate_by_spline(MySpline
even_spline_spacing(on)+spline_clock(clock + 0.551584 ))} // 237
object {sectionB scale 0.116 animate_by_spline(MySpline
even_spline_spacing(on)+spline_clock(clock + 0.554158 ))} // 238
object {sectionA scale 0.115 animate_by_spline(MySpline
even_spline_spacing(on)+spline_clock(clock + 0.55671 ))} // 239
object {sectionB scale 0.115 animate_by_spline(MySpline
even_spline_spacing(on)+spline_clock(clock + 0.55924 ))} // 240
object {NeckSectA scale 0.115 animate_by_spline(MySpline
even_spline_spacing(on)+spline_clock(clock + 0.56177 ))} // 241
object {NeckSectB scale 0.115 animate_by_spline(MySpline
even_spline_spacing(on)+spline_clock(clock + 0.5643 ))} // 242
object {head scale 0.26 animate_by_spline(MySpline
even_spline_spacing(on)+spline_clock(clock + 0.566 ))} // 243
These are the last 7 lines. Line 1 is the smallest section at the end of the
tail, line 243 is the head.
Steve
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